- Python 96%
- Shell 2.1%
- PowerShell 1.2%
- Batchfile 0.7%
| .github | ||
| .vscode | ||
| assets | ||
| data | ||
| schemas | ||
| src | ||
| .gitignore | ||
| build.bat | ||
| build.sh | ||
| clean.bat | ||
| clean.ps1 | ||
| clean.sh | ||
| CODE-DE-CONDUITE.md | ||
| code-of-conduct.md | ||
| hatch_build.py | ||
| license.md | ||
| packages.bat | ||
| packages.ps1 | ||
| packages.py | ||
| packages.sh | ||
| prepare.bat | ||
| prepare.sh | ||
| pyproject.toml | ||
| readme.md | ||
| res.qrc | ||
| uv.lock | ||
LCE QT Launcher
Warning
This launcher is work in progress and its feature could be changes or remove at any time. PR are more than welcome to fix or add features. Just be compliant with the GPLv3 license and the Code of Respect
About
This is a custom Minecraft LCE Launcher written in Python and Qt with Freedom and with GNU/Linux support in mind.
Features
- Command Line interface
- Qt 6 GUI (Native like Interface)
- Written in Python (No Electron or Rust)
- Customisable
- Free Software (GPLv3)
- Multiple Instances (Work in progress)
- localisations (Work in progress)
- Multiples Defaults Instances : MCLE and Legacy Evolved
- in-app news
- Minecraft Theme pre-configured
Long Term Goal
- Accessibility
- GNU/Linux compatibility
- Windows support
- Experimental FreeBSD support
- Focus on being the main hub for Minecraft LCE on GNU/Linux
How to run
VSCode
- Create a Python Virtual Env via a tool like UV
- Set VSCode to that Python Virtual Env
- Run "Pyside : Sync Virtual Env and Launch"
- Run the app via Vscode debug mode or directly the
src/main.pyfile.
Others
Guide coming laters
How to build
Coming in the next stable release when the program will be more stable
Nigthly Build
Note
This automatic nighly build is currently not-stable and is very experimental and in active developpement This branch is not stable and changes are made almost daily so this branch can sometimes break. Also, MacOS is not avaiable in the Nigthly Build due to Apple restriction and that I do now own a mac. For temporaly problem, the Linux automatic Build was disabled as it was overrided the Windows build. It will be re-enabled when fixed
In this GitHub Release page you will found Nighly Build which are made automatically via GitHub Action when change are made in the nighly branch
Software Requirement
- Python 3.10 to Python 3.13
- with a virtual env with the required library install (specified in the readme and
pyproject.toml)
- with a virtual env with the required library install (specified in the readme and
- PySide6
- Monocraft Font installed
- For UNIX like system
- A display server or compositor (Except on MacOS where it use its own proprietary one)
- Bash (normally pre-installed on Linux but often demand installation in *BSD and MacOS)
Python Library and Tools Used
- PySide 6
- requests
- rich
- hatch
- uv
Compatible Operating System
Golden Support
- Windows 10 and later
- GNU/Linux
Experimental Support
- FreeBSD
Unsupported OS
- Other *BSD system
- Android since Minecraft LCE is currently quite laggy and buggy on Android
- MacOS since I cannot test it legally, but should work with POISX compatibility but it is not officially supported.
Thank to
- Prism Launcher for certain UI elements and ui files
- MCLCE/MinecraftConsoles for the port of the game

